Disneyland Park · Tomorrowland
Star Tours: The Adventures Continue
A motion simulator that randomizes its destinations, so no two rides are the same. 40 inches, and the queasiest ride in the park.
Ride facts
- Type
- Simulator
- Height
- 40in (102cm)
- Intensity
- Moderate
- Motion sickness
- High motion risk
- Getting wet
- Stay dry
- Indoor / outdoor
- Indoor
- Air conditioned
- Yes
- Rider Switch
- Available
Last verified July 2026
What it is
Star Tours opened at Disneyland in 1987 as Disney's first serious motion simulator and was rebuilt in 2011 as Star Tours: The Adventures Continue, swapping the single fixed storyline for a randomized structure. The ride selects an opening, a middle destination, a hologram message, and a finale from a pool of options, which means the specific five minutes you get is one of a very large number of combinations.
Sequels have added destinations over the years, so the pool keeps growing. Riding twice in a day and getting a completely different set of planets is the normal outcome, and it is the single best reason to ride it more than once.
It is also the most reliable nausea generator at Disneyland alongside Millennium Falcon. The cabin pitches on hydraulics while a 3D screen fills your field of vision, and there is no fixed horizon anywhere. People who never get motion sick get motion sick on this.
What riding it is actually like
The queue runs through a spaceport terminal with droids, luggage scanners, and departure boards, and it is genuinely funny in places if you read the signage. You collect 3D glasses, are seated in rows in a forty-passenger cabin, and belt in.
The ride starts with the shuttle taking off badly, then runs through the randomized sequence: a planetary destination with a chase or a crash, a hologram transmission, and a second destination with a set-piece finale. The screen work is sharp and the motion base is well synchronized to it, which is why the falling sensations land.
Sit in the middle rows if you are susceptible. The motion base amplifies at the extremes and the screen distortion is worst from the far edges. Take the glasses off if you start to feel unwell — it does not fix it entirely, but it helps more than closing your eyes.
Is Star Tours: The Adventures Continue scary?
A motion simulator with 3D glasses in a small cabin. Nothing frightening in the content, but the sensation of falling is convincing and the cabin pitches sharply. The bigger risk is nausea, not fear.
Scores are editorial, on a 1–5 scale, judged against what frightens a typical four- to seven-year-old rather than an adult.
Accessibility
- Wheelchair
- Must transfer to the ride vehicle
- Audio description
- Available
- Handheld captioning
- Available
- Assistive listening
- Available
- Sign language
- Not offered
- Service animals
- Must use a kennel or wait with a companion
Transfer into a fixed seat with a seat belt in a cabin that pitches and rolls. Guests prone to motion sickness or with neck and back problems are advised against it. Captioning and audio description are available on request at the entrance.
Tips that actually help
- Ride it twice. The destinations are randomized and getting two different combinations is the normal outcome, not a lucky one.
- If you get motion sick, middle rows and a fixed gaze on the center of the screen help. So does not riding it right after eating.
- Disneyland's requirement is 40 inches, matching the Hollywood Studios version exactly.
- The queue is air conditioned and one of the better places to wait in Tomorrowland on a hot day.
- It is a decent Multi Pass use when the standby line is long, because unlike some rides here the wait genuinely does not drop much in the evening.
- Someone in your row will be selected as the rebel spy and their face appears on screen. Sit toward the front if you want a chance at it.
Timing
- Best time to ride
- First hour of the day or during the parade. Waits stay fairly consistent otherwise.
- Typical wait
- 25 to 50 minutes. High capacity keeps it from getting truly out of hand.
- Lightning Lane
- Lightning Lane Multi Pass
Star Tours: The Adventures Continue: common questions
How tall do you have to be to ride Star Tours?
40 inches at Disneyland, the same as the version at Hollywood Studios. That is the same as Space Mountain, Big Thunder, Rise of the Resistance, and Millennium Falcon here, which makes 40 inches the number most worth knowing at Disneyland.
Is Star Tours the same ride every time?
No. Since the 2011 rebuild the ride randomizes its opening, destinations, hologram message, and finale from a growing pool of options. Two rides in a row will usually give you different planets and a different sequence, which is why locals ride it repeatedly.
Will Star Tours make me sick?
It is the most likely attraction at Disneyland to do so, along with Millennium Falcon: Smugglers Run. The cabin moves on hydraulics while a 3D screen fills your vision with no fixed horizon. Middle rows help, as does riding on an empty-ish stomach.
Is it scary for children?
Not in content — there is nothing threatening in the way Indiana Jones or Rise of the Resistance are threatening. What bothers younger riders is the physical sensation of dropping and banking, and the volume. Most children over about six are fine.